


“Sword and board” combat has been well represented in many genres of video games, but not so prevalent in team shooters. Other than some really awful training matches, there is still no viable single player component and the multiplayer modes are essentially the same as they were in the previous versions. Four years later, on entirely capable consoles, there’s no excuse for these very same issues and the whole enterprise reeks of an exploitative cash grab. One can maybe understand Chivalry having a certain goofy, Monty Python and the Holy Grail-esque charm as a free Half Life mod, where flat and ugly textures, horrible figure modeling, a choppy frame rate - especially bad on the Xbox One - and poor animations, clipping issues, and terrible hit detection could be laughed off because the conceit was pretty good. Unfortunately, that doesn’t seem to be the case, and Hardsuit Labs’ port of Chivalry: Medieval Warfare is a pretty disappointing mess on Xbox One, and only marginally better on the PS4. While the port to Xbox 360 and PS3 was not well received due to technical issues - from lag and framerate problems to sound bugs - there was hope that the game’s port to current gen consoles would address these faults and perhaps update it to recent standards. A multiplayer-only game, Chivalry transposes standard team shooter game types - deathmatch, team deathmatch, CTF and other multi-objective-based modes - to the Middle Ages. Focusing on melee combat and replacing modern weaponry with medieval armor, maces, swords, pikes and axes, the PC version has cultivated a large and devoted following, albeit one with a reputation for unpleasant online behavior like team killing. Torn Banner’s Chivalry: Medieval Warfare began as a Half Life 2 mod called Age of Chivalry, before coming to the PC in 2012, then subsequently being ported to last-gen consoles in 2014.
